
Game Updates: Too Many vs Not Enough?
The differences between Nintendo Switch and PlayStation/PC updates Continue reading Game Updates: Too Many vs Not Enough?
The differences between Nintendo Switch and PlayStation/PC updates Continue reading Game Updates: Too Many vs Not Enough?
Some thoughts on attending GDC 2022 (virtually) this past week. More to come next week and beyond… Continue reading GDC 2022
The 14th episode of the myVGBC Podcast featuring special guest, Patrick Ewing (Neo Cab) Continue reading myVGBC Podcast • Ep 14 • Patrick Ewing (Neo Cab)
Episode 13 of the myVGBC Podcast with special guest Luke Williams, lead game designer at Bossa Studios (I Am Fish, I Am Bread, Surgeon Simulator) Continue reading myVGBC Podcast • Episode 13 • Luke Williams • Bossa Studios
myVGBC Podcast Episode 10 with Tomas Sala, creator of The Falconeer. Out now on consoles (PlayStation, Xbox, Nintendo Switch) and PC (via Steam). Continue reading myVGBC Podcast • Ep 10 • Tomas Sala (The Falconeer)
Episode 8 of the myVGBC Podcast with Brazilian Game Designer, Pedro Colmenero (Lunic Games). Currently working on Evertried. Check out the Free Demo now on Steam! Continue reading myVGBC Podcast • Ep 8 • Pedro Colmenero (Evertried)
Interview with Pine Creek (GBC) developers Tabique Malevolo and David Martinez Canales. (Carmelo Electronics) Continue reading Pine Creek Interview • Tabique & David
An interview with Jorge Garcia (Director, Coder, Game Designer, Sound Designer, Writer, PR) from Mecha Studios creators of Neon City Riders. Continue reading myVGBC Podcast: Episode 2 Jorge Garcia